Step into the world of archaeology with the FIRST® LEGO® League Unearthed season and guide your team to success with confidence. This course is designed specifically for teachers and instructors who want to coach their students in the robot game, even if they’re new to robotics.
At the heart of the course is Archy, a simple yet powerful robot built with LEGO® Education SPIKE™ Prime. Archy demonstrates clear and reliable approaches to tackling every mission on the Unearthed field. Along the way, you’ll see how to design and test attachments, program mission runs, and apply strategies that make coaching easier and more effective.
This course goes beyond just winning missions — it builds real-world STEM learning opportunities for students.
What you’ll gain:
Whether you’re leading your first FLL team or looking for new ways to inspire seasoned students, this course provides practical guidance, creative strategies, and tested examples you can bring straight to practice.
Equip your team with the skills they need, and let Archy be your guide to a fun, STEM-powered Unearthed season!
Bill of Materials:
All equipment used can be found in LEGO Spike Prime Core (45678) and Expansion (45680 or 45681) Sets. You’ll need multiple sets.
In this lesson, you’ll learn how to build and attach a simple tool for the first mission run. It also covers the robot’s starting position and provides a walkthrough of the program used to achieve the mission.
Just like in the lesson for the first mission, you’ll learn how to build and attach a sample tool for the first mission run. However, this tool has a 'passive mechanism' that can be triggered to act on the mission model.
We’ll walk through how to position the robot before launch and then demonstrate the program in action to complete the mission.
This lesson highlights how a single attachment can be made for multiple missions and how the attachment is placed on the robot.
The initial position of the robot before it is launched is shown as well as a run through of the program to achieve the missions.
Again, we see how a single attachment can be used for multiple missions and how to build and trigger a passive mechanism.
We’ll walk through how to position the robot before launch and then demonstrate the program in action to complete the mission.
We move a flag and the collected artifacts to score points for Missions 14 and 15.
We’ll walk through how to position the robot before launch and then demonstrate the program in action to complete the missions.
This lesson shows a simple mechanism for the Statue Rebuild mission.
It also covers the robot’s starting position and provides a walkthrough of the program used to achieve the missions.
This lesson demonstrates how to move from one launch area to the other while executing multiple missions.
It also covers the robot’s starting position and provides a walkthrough of the program used to achieve the missions.
In this lesson, we consider a simple passive mechanism for the What's on Sale mission.
We also cover the robot’s starting position and provide a walkthrough of the program used to achieve the mission.
This lesson highlights how a single attachment can be made for multiple missions and how the attachment is placed on the robot.
The initial position of the robot before it is launched is shown as well as a run through of the program to achieve the missions.
This lesson shows a sample mechanism for the Statue Rebuild mission.
It also covers the robot’s starting position and provides a walkthrough of the program used to achieve the missions.
This lesson highlights how a single attachment can be made for multiple missions and how the robot finishes the challenge.
The initial position of the robot before it is launched is shown as well as a run through of the program to achieve the missions.